C++ - (Page 1/1)
Grouping similar objects, using K-means clustering
Apr 29, 2023
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6 mins read
Porting Genesis-3D game engine to Linux
Mar 3, 2022
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8 mins read
Nebula Device' smart pointer implementation
Feb 2, 2022
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5 mins read
A short analysis of how smart pointers were implemented in the Nebula Device game engine..
Oxygine's "tween" sprite animation system: A clever use of templates!
Jan 16, 2022
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6 mins read
A study of how Oxygine implemented its Tween system for animating sprites.
Async texture import in Unity engine
Jan 3, 2022
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3 mins read
Ming3D Game engine project
Jan 2, 2022
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5 mins read
Cross platform native plugins in Unity
Jan 21, 2021
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8 mins read
Debugging using Visual Studio’s disassembly window
Apr 20, 2018
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7 mins read
How to investigate bugs and crashes using the disassembly window