Posts - (Page 1/3)
![Building roads using Bezier curves in Unity](/unity-beier-roads/result.png)
Building roads using Bezier curves in Unity
May 12, 2023
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7 mins read
Making a simple road builder tool in Unity, using Bezier curves.
![Pseudo-3D rendering](/pseudo3d/preview.png)
Pseudo-3D rendering
May 1, 2023
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10 mins read
![Grouping similar objects, using K-means clustering](/kmeans-clustering/result.png)
Grouping similar objects, using K-means clustering
Apr 29, 2023
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6 mins read
![Unity: Refactoring without breaking serialisation](/unity-refactoring-serialisation/code.png)
Unity: Refactoring without breaking serialisation
Apr 28, 2023
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4 mins read
Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.
![My first look at FlaxEngine](/flaxengine/flax-editor.jpg)
My first look at FlaxEngine
May 5, 2022
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4 mins read
Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.
![Porting Genesis-3D game engine to Linux](/genesis3d-linuxport/genesis3d-linux.jpg)
Porting Genesis-3D game engine to Linux
Mar 3, 2022
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8 mins read
Nebula Device' smart pointer implementation
Feb 2, 2022
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5 mins read
A short analysis of how smart pointers were implemented in the Nebula Device game engine..