Posts - (Page 1/2)
Grouping similar objects, using K-means clustering
Apr 29, 2023
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6 mins read
Unity: Refactoring without breaking serialisation
Apr 28, 2023
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4 mins read
Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.
My first look at FlaxEngine
May 5, 2022
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4 mins read
Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.
Porting Genesis-3D game engine to Linux
Mar 3, 2022
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8 mins read
Nebula Device' smart pointer implementation
Feb 2, 2022
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5 mins read
A short analysis of how smart pointers were implemented in the Nebula Device game engine..
Oxygine's "tween" sprite animation system: A clever use of templates!
Jan 16, 2022
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6 mins read
A study of how Oxygine implemented its Tween system for animating sprites.
Unity HDRP: Pre-rendered backgrounds
Jan 13, 2022
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6 mins read