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Unity High Definition Render Pipeline: Custom passes

Unity High Definition Render Pipeline: Custom passes

Jan 12, 2022   ·   9 mins read

A short introduction to custom passes in Unity's High Definition Render Pipeline.

C# Game engine Unity Computer graphics

Async texture import in Unity engine

Jan 3, 2022   ·   3 mins read

How I implemented async texture import in Unity.

C++ Game engine Unity
Ming3D Game engine project

Ming3D Game engine project

Jan 2, 2022   ·   5 mins read

A game engine I've been working on for some time.

C++ Game engine
Cross platform native plugins in Unity

Cross platform native plugins in Unity

Jan 21, 2021   ·   8 mins read

How to create cross-platform native C++ plugins in Unity

C# C++ Game engine Unity
Volume Rendering in Unity

Volume Rendering in Unity

Jan 19, 2020   ·   14 mins read

How I implemented a volume renderer in Unity

C# Game engine Unity Visualisation
Graphics Debugging using RenderDoc

Graphics Debugging using RenderDoc

Jan 19, 2020   ·   11 mins read

Some real-life examples of using RenderDoc to debug rendering issues

Rendering Unity
Debugging using Visual Studio’s disassembly window

Debugging using Visual Studio’s disassembly window

Apr 20, 2018   ·   7 mins read

How to investigate bugs and crashes using the disassembly window

C++ Debugging
Fun with fractals

Fun with fractals

May 13, 2016   ·   3 mins read

Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.

Shaders Maths Computer graphics
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