Wolfenstein-style pseudo-3D rendering, implemented in C++.
Using K-means clustering to implement image segmentation
Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.
How I ported an old and abandoned game engine to Linux.
A short analysis of how smart pointers were implemented in the Nebula Device game engine..
A study of how Oxygine implemented its Tween system for animating sprites.
How I implemented async texture import in Unity.
A game engine I've been working on for some time.
How to create cross-platform native C++ plugins in Unity