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C++ - (Page 1/2)

Pseudo-3D rendering

Pseudo-3D rendering

May 1, 2023   ·   10 mins read

Wolfenstein-style pseudo-3D rendering, implemented in C++.

C++ Game development Rendering Computer graphics
Grouping similar objects, using K-means clustering

Grouping similar objects, using K-means clustering

Apr 29, 2023   ·   6 mins read

Using K-means clustering to implement image segmentation

C++ Computer graphics
My first look at FlaxEngine

My first look at FlaxEngine

May 5, 2022   ·   4 mins read

Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.

C++ Game engine
Porting Genesis-3D game engine to Linux

Porting Genesis-3D game engine to Linux

Mar 3, 2022   ·   8 mins read

How I ported an old and abandoned game engine to Linux.

C++ Game engine Linux

Nebula Device' smart pointer implementation

Feb 2, 2022   ·   5 mins read

A short analysis of how smart pointers were implemented in the Nebula Device game engine..

C++ Game engine
Oxygine's "tween" sprite animation system: A clever use of templates!

Oxygine's "tween" sprite animation system: A clever use of templates!

Jan 16, 2022   ·   6 mins read

A study of how Oxygine implemented its Tween system for animating sprites.

C++ Game engine

Async texture import in Unity engine

Jan 3, 2022   ·   3 mins read

How I implemented async texture import in Unity.

C++ Game engine Unity
Ming3D Game engine project

Ming3D Game engine project

Jan 2, 2022   ·   5 mins read

A game engine I've been working on for some time.

C++ Game engine
Cross platform native plugins in Unity

Cross platform native plugins in Unity

Jan 21, 2021   ·   8 mins read

How to create cross-platform native C++ plugins in Unity

C# C++ Game engine Unity
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