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Computer Graphics - (Page 1/1)

Pseudo-3D rendering

Pseudo-3D rendering

May 1, 2023   ·   10 mins read

Wolfenstein-style pseudo-3D rendering, implemented in C++.

C++ Game development Rendering Computer graphics
Grouping similar objects, using K-means clustering

Grouping similar objects, using K-means clustering

Apr 29, 2023   ·   6 mins read

Using K-means clustering to implement image segmentation

C++ Computer graphics
Unity HDRP: Pre-rendered backgrounds

Unity HDRP: Pre-rendered backgrounds

Jan 13, 2022   ·   6 mins read

Implementing pre-rendered backgrounds in Unity HDRP.

C# Game engine Unity Computer graphics
Unity High Definition Render Pipeline: Custom passes

Unity High Definition Render Pipeline: Custom passes

Jan 12, 2022   ·   9 mins read

A short introduction to custom passes in Unity's High Definition Render Pipeline.

C# Game engine Unity Computer graphics
Fun with fractals

Fun with fractals

May 13, 2016   ·   3 mins read

Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.

Shaders Maths Computer graphics

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