Posts - (Page 1/3)
Building roads using Bezier curves in Unity
May 12, 2023
·
7 mins read
Making a simple road builder tool in Unity, using Bezier curves.
Pseudo-3D rendering
May 1, 2023
·
10 mins read
Grouping similar objects, using K-means clustering
Apr 29, 2023
·
6 mins read
Unity: Refactoring without breaking serialisation
Apr 28, 2023
·
4 mins read
Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.
My first look at FlaxEngine
May 5, 2022
·
4 mins read
Taking a look at FlaxEngine, a game engine that lets you develop games in C# and C++.
Porting Genesis-3D game engine to Linux
Mar 3, 2022
·
8 mins read
Nebula Device' smart pointer implementation
Feb 2, 2022
·
5 mins read
A short analysis of how smart pointers were implemented in the Nebula Device game engine..