How to create a custom asset that imports automatically when added to the project, and which can be dragged and dropped into the scene view or hierarchy
Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.
Implementing pre-rendered backgrounds in Unity HDRP.
A short introduction to custom passes in Unity's High Definition Render Pipeline.
How I implemented async texture import in Unity.
How to create cross-platform native C++ plugins in Unity
How I implemented a volume renderer in Unity
Some real-life examples of using RenderDoc to debug rendering issues