Unity - (Page 1/1)

Unity: Refactoring without breaking serialisation
Apr 28, 2023
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4 mins read
Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.

Unity HDRP: Pre-rendered backgrounds
Jan 13, 2022
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6 mins read

Unity High Definition Render Pipeline: Custom passes
Jan 12, 2022
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9 mins read
A short introduction to custom passes in Unity's High Definition Render Pipeline.
Async texture import in Unity engine
Jan 3, 2022
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3 mins read

Cross platform native plugins in Unity
Jan 21, 2021
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8 mins read

Volume Rendering in Unity
Jan 19, 2020
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14 mins read

Graphics Debugging using RenderDoc
Jan 19, 2020
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11 mins read
Some real-life examples of using RenderDoc to debug rendering issues