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Unity - (Page 1/1)

Creating a custom asset with automatic import and drag&drop support (Unity)

Creating a custom asset with automatic import and drag&drop support (Unity)

Apr 30, 2023   ·   4 mins read

How to create a custom asset that imports automatically when added to the project, and which can be dragged and dropped into the scene view or hierarchy

C# Unity
Unity: Refactoring without breaking serialisation

Unity: Refactoring without breaking serialisation

Apr 28, 2023   ·   4 mins read

Example of how to refactor code without breaking the deserialisation of existing prefabs/scenes.

C# Game engine Unity
Unity HDRP: Pre-rendered backgrounds

Unity HDRP: Pre-rendered backgrounds

Jan 13, 2022   ·   6 mins read

Implementing pre-rendered backgrounds in Unity HDRP.

C# Game engine Unity Computer graphics
Unity High Definition Render Pipeline: Custom passes

Unity High Definition Render Pipeline: Custom passes

Jan 12, 2022   ·   9 mins read

A short introduction to custom passes in Unity's High Definition Render Pipeline.

C# Game engine Unity Computer graphics

Async texture import in Unity engine

Jan 3, 2022   ·   3 mins read

How I implemented async texture import in Unity.

C++ Game engine Unity
Cross platform native plugins in Unity

Cross platform native plugins in Unity

Jan 21, 2021   ·   8 mins read

How to create cross-platform native C++ plugins in Unity

C# C++ Game engine Unity
Volume Rendering in Unity

Volume Rendering in Unity

Jan 19, 2020   ·   14 mins read

How I implemented a volume renderer in Unity

C# Game engine Unity Visualisation
Graphics Debugging using RenderDoc

Graphics Debugging using RenderDoc

Jan 19, 2020   ·   11 mins read

Some real-life examples of using RenderDoc to debug rendering issues

Rendering Unity

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