Oxygine's "tween" sprite animation system: A clever use of templates!
A study of how Oxygine implemented its Tween system for animating sprites.
A study of how Oxygine implemented its Tween system for animating sprites.
A short introduction to custom passes in Unity's High Definition Render Pipeline.
Some real-life examples of using RenderDoc to debug rendering issues
How to investigate bugs and crashes using the disassembly window